Week 14: 3.5 Conclusion
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Throughout the whole semester, I started to be aware of the media that appear subconsciously in our daily life. From the ten entries in this portfolio, I found out a lot of useful information that I have never realized before. The convergence of media is the main topic covered the whole semester. The way I think about and use the media have changed. I noticed that the copyright and privacy issues that I have neglected before, is one of the important impact on using the media. For example, Facebook has all the ownership of what we have post on it such as photos, information, and videos. It is very important to acknowledge that we do not have any rights in Facebook. We have to be very careful when posting information on Facebook. Even though we set private for our profile, we only avoid the users of Facebook in accessing our profile and yet Facebook still own all the information in our profile.
In the meanwhile, although the information in the World Wide Web, we called it the Web, is up to date, we cannot fully trust the content in the Web. It is not credible. As the participatory culture, everyone who can access internet can create and publish information in the Web. We can only refer to the information but not to rely on it.
In the issue of gaming industry, I discover the connection between the movie industry and the gaming industry. And we cannot differentiate between fantasy and reality, virtual world and real world. As the offline world is like an extension from the online world, vice versa. At the same time, the crime cases that have increased rapidly in the gaming industry, is a serious issue that we should look into.
In conclusion, the unit has covered all these themes - ownership, privacy, ethics, participation and credibility. It has been very beneficial for me and I have been well informed, from what I have learnt. Engaging media redefines the meaning of today's world and it is an interactive medium, which brings consumers and the people behind the screen closer.
